>>7249002Warcraft, as a storytelling setting, died with vanilla.
As a game, it screws over everyone who can't get into a proper raiding guild. It's shockingly hard to find people who actually mean to do the things they set out to do, like raiding. I've been in a couple guilds and I swear that the social ones are actually better than the sweatshops of the tryhards who're all talk but when it's raiding night suddenly half the team has a funeral to go to, and even those who're there just want to click around and then win, not actually work and coordinate. In that sense, a big chunk of content is gated behind your luck of finding a guild who actually get shit done. I'd love the game if this weren't the case and it wasn't built for grinding and more repetition-friendly activities.