Can anybody help me figure out how to fix the jitter when the character moves diagonally?
It looks okay when I remove the normalisation of the movement vector on the diagonal, because then no floats are used. But I need that for consistent speed.
The camera introduces even more jitter, so I tried putting everything into math.floor or similar, but that didn't work.
Here's the code
https://pastebin.com/ckFi85BG