>>1464785>mobile market is floodedNot a mobile game
>your idea is already out thereIf it was in any significant capacity I would already be aware of it. Since I'm not, either it doesn't exist or it's irrelevant. My game would be very poppin
>if you're set on get rich quick then you also need to be prepared for failureIt's not that my entire goal here is to get rich quick, but the reality is that I do have a fairly simple concept for a "game" that in theory shouldn't take more than 9-12 months to put together from the ground up. I'm willing to put in all the work necessary, all I'm looking is for someone to make the process less obfuscated for me so that I don't need to spend the extra time obfuscating it for myself
>>1464791There's a big difference between a few million and a billion dollars you mongrel. I literally JUST had the idea for this yesterday, as of now I've taken zero steps whatsoever towards realizing it. I just figured I'd ask here for advice before jumping in by myself cuzynot. TBF without knowing the concept for my game I get why "infinite content with in-game level editor" sounds like a huge and unrealistic feat, but if you just knew the file format this "infinite content" would be contained it, you'd rewrite your entire post
>>1464805If I could detail what my idea is to you, just know it would silence all of your and everyone elses gay (yet understandable) doubts. I'm really not one those types of people to get all autolatrous, but you have so little context to who I am to be able to make a firm claim like this. While for 99% of people who say what I'm saying your generalizations would be accurate, I am the 1% and this is a 1% idea. I don't want to "make games", I want to use a software and programming language to make ONE, RUDIMENTARY "GAME", ASAP
Like idk how to make it any more clear without shooting myself in the foot. This isn't an average level idea. It's a program tens of thousands of people deeply desire but don't even realize it yet