>>1289591>It already makes the most revenue compared to all other forms of gaming combinedThe way it accomplishes that is why people don't like it. 10 years ago you would buy the game and play it. DLCs had just started popping out, so you would buy extra parts of the game and play some more. Greedy developers like Paradox Interactive will release a a third of a game and 70 DLCs so they make more money.
Mobile games bumped this shit with extreme microtransactions. Spending money here and there for a bit of a boost. You can find countless of games where people spend tens of thousands of dollars on microtransactions for boosts etc. This model of free to play, but pay if you wanna advance faster/get more cosmetics/whatever is what brings in billions. And is exactly what people don't like.
The release of the new Diablo game is an example: why make a deep, interesting game, when you can make an infinite grind fest with literally limitless options for spending money? The game is not terrible if you don't pay, nobody is making you pay, but when you finish the story you could play for 100 years and get nowhere with gearing up your character. And a paying player does that thousands of times faster.
And this ruins the developers' incentive to make actually great games. They focus on microtransactional grinds with mediocre gameplay at best instead because this is what brings in the big money and what ruins the quality.
>Mobile gaming is a lot more important for the industry than you think.I know exactly how important it is. Genshin Impact is still raking up billions every quarter with the majority coming from their mobile version. And as I said it's just taking off, but by the looks of it, it appears as if it's going to be a shallow gaming market with the only deep thing being the developers' pockets.
Gamers are angry because corporations can release whatever shit game they want and it will make billions. And that's what they do: release shit games