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I like to read while commuting and when I don't have access to a PC so this is probably a strange request, but what are some good programming books/game development books without explicit programming in them?
I'm especially interested in C# and XNA.
They should deal with things like the API/Library (for example Java's API or XNA Framework Class Library), advanced programming concepts and class structure of applications or games. Netcode for games would also be interesting.
To detail what I mean by "without explicit programming in them": I tried reading some programming books and I hate how they put code in there and just talk through it; I definitely see how it helps some but I would prefer if it would just talk about structure, design choices, design patterns etc. I don't mind small code bits to show for example how a method of a library works or how to realize some equations or the like, but I just can't stand 3 pages on my kindle of code to see through for every little change they introduce as I progress.