>>979962Something that's used to pirate ripped sprites from console games, and/or ease the translation between programming and photoshop. It works around two problems Photoshop has: it's not very scriptable, and it has trouble working with lots of little images. In the sense that it makes it a PITA, not in the sense that it doesn't work.
Look, what you're doing here is looking at compiled code (the actual binaries in the cartridge) intended to be read directly by the '90s equivalent of a GPU, and going
>it's distributed like that so that's what the source code must look like.I guarantee you the source code does not look like that, and the massive swathes of bitmap were generated from the output of in-house tools and/or dedicated sprite editors (which were a thing back then). The idea that you'd work directly on the sprite ROM like it was pixelcanvas is ridiculous.