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No.1348162 View ViewReplyOriginalReport
How to draw correct keyframe/inbetween to biped/quadrupeds/any machines based on their locomotion and physics

Like maybe calculating positions from interpolation of the limbs during simulation

I cant seem to just decide well enough the placement of things and it seems rather foundational, but i also do not see any better explanation go handle various cases or one in specific

Meanwhile it looks crucial to have and also foundational to do animation with