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How to draw correct keyframe/inbetween to biped/quadrupeds/any machines based on their locomotion and physics
Like maybe calculating positions from interpolation of the limbs during simulation
I cant seem to just decide well enough the placement of things and it seems rather foundational, but i also do not see any better explanation go handle various cases or one in specific
Meanwhile it looks crucial to have and also foundational to do animation with
Like maybe calculating positions from interpolation of the limbs during simulation
I cant seem to just decide well enough the placement of things and it seems rather foundational, but i also do not see any better explanation go handle various cases or one in specific
Meanwhile it looks crucial to have and also foundational to do animation with