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in unity i have a character that i rotate to match different forms of gravity, align with the camera, etc
but if i apply a animation to it, the animation overrides the rotation. how can i prevent this from happening?
i dont think constraints could work because gravity can be very different, not sure what else i can do though
but if i apply a animation to it, the animation overrides the rotation. how can i prevent this from happening?
i dont think constraints could work because gravity can be very different, not sure what else i can do though
