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can someone explain how unitys mask map is supposed to work?
i used to make all my metalness maps by hand but i wanted to try the hdrp renderer and mask map is confusing to me, everything ive seen online is about blender too, and i dont use blender
(i use blockbench, you may laugh if you want)
i used to make all my metalness maps by hand but i wanted to try the hdrp renderer and mask map is confusing to me, everything ive seen online is about blender too, and i dont use blender
(i use blockbench, you may laugh if you want)
