>>1506812Hi, I draw for a living and deal with AI garbage all the time. I’ll try to give you some advice that’s actually helpful other than surface level stuff like “it looks generic” or “it looks too clean”
>Detailed but muddy texturesBots tend to add a lot of details that look good on first glance, but the second you look at it closely, you can see it’s just random lines or visual noise. Consider things like filigrees or clothing folds— these require careful consideration and logical visual patterns that an AI has trouble duplicating in a clean manner. Lines may run into eachother without reason, the pattern might be broken in ways that don’t make sense, etc. Textures may be inconsistent as well— I’ve seen AI try to add clothing folds to metal sheet armor, for example.
>Professional coloring, rookie mistakesThis isn’t to say all professional work is flawless or devoid of errors, but there are things a professional would never do without intention or stylization. Like blending limbs together, for example, giving a character entirely asymmetrical eyes that fuse into their eyelids.
>Strange inconsistenciesSay that you’re looking at an AI comic, or an AI generated character design— something that shows a character in multiple states. Are there changes between views of the character that make no sense? Such as their skirt changing with no explanation in another panel or in a side view while the rest stays the same? Are the different views similar enough, but not in a way that’s stylistically or logically consistent? You might be looking at ai art.
>Do your homeworkMost AI art has to be disclosed as such on most websites. The artist may not openly advertise it, but it’s usually somewhere. If something’s sus, check their other work, their profile, see if the style is used by an AI model, etc. sometimes the