>>30308- Select the logos in the corners, then Shift+F5 (Fill) and "Content Aware" to remove them.
- Selected with "lasso" the tip of the nose (and a bit more). Copied that into a new layer.
- Visualize the nose coming out, and what the new contour should be (and kinda fail at it)
- "Edit/Puppet Wrap" the new layer. Give the nose the general shape with the new contour and apply. Then did it again to correct the shape more comfortably. At this point it looks like crap, with the shading all wrong and everything is stretched pixels
- Use a small Brush (with Hardness 0%, opacity 25%, flow 10%) to correct the shading and colors, always working in the Nose layer. Press Alt for color picking (having the the picker to single pixel sample). Lightened the top using the colors and shades form the rest of the face. I now see I overdid it, I should have used the fingers as lighting reference.
- I got sick of shading the lower part, so I copied a strip from her chin, and used Free-transform to strecht it (Ctrl to move the corners independently). Place it the best I can under the nose, fits very well.
- Use levels (Ctrl+L) to make the new bottom of the nose match the color of the rest (adjusting each channel independently). You need to know your way around colors a bit so you can balance the channels. Then Merge with the rest of the nose
- Everything else is tediously using a soft brush and soft finger to improve color and shading and cover borders/errors, always sampling the rest of the face
- Select and erase outer crap
- A last Puppet Wrap (remember, the nose is in another layer). Instead of doing correct shading, I did a decent, consistent shading and THEN chose the actual shape and angle of the nose to match with the lighting. It's easier (hackier) that way, and it works because the new smooth nose doesn't have the jpg artifacts and works better with strechting and re-shaping. I learned today you can rotate the puppet's pivots.
- Merge all, and save
is there a better way?