>>34378I didn't call it a "SJW bait game". I called it a "SJW emulator". And if you wanna know why... sure, why not:
It's a game that actively penalizes you and mocks you for wanting to play it the usual way. It forces you to get to the true end to get the best fights, but in order to do so, you have to be accepting of whatever faggotry you see - you have to avoid killing, and instead suck up to any character the author put there, no matter what.
It's a tool of indoctrination for, as you say, progressivism (which, as you might now, is currently more regressive than anything). It wants you to be all-accepting, and to shun those who aren't by shunning you if you aren't. It uses Lewin/Alinsky techniques to forcibly change your point of view, unless you're looking at it critically.
And worst of all: it shits all over the SMT dialog mechanics - at least SMT wasn't an indoctrination tool, as it's always favored an overall neutral stance. In Undertale, you're forced to take not a neutral stance, but the usual law one. And the most interesting part of it is how, at least in SMT, you can see how taking the extreme law path takes you to an authoritarian dystopia too, but hey, that's what SJWs ("social justice" means "marxism". Sit on the roots of the word "social justice" for a minute. Not to mention how those who invented the term and pushed its ideas were marxists who were just changing the name of the doctrine to mask its pushing) want in the end, whether they're aware of it or not.
Memetale will only give you feels if you're already or easily brainwashed.
And that's why I offered a game that REALLY makes you feel. DQV is great at it: It gives you a shit life with lots of very nice moments and an ending that makes it all worth it, without pushing any "love and peace unless you don't want love and peace in which case you should be shunned and censored" agenda.