Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
[15 / 1 / 1]

ID:L08GDQCr No.20147275 View ViewReplyOriginalReport
After playing many premier matches I figured out this
GOD tier maps
>Ancient - filters poorfags because of the graphics, easy rotations for both ct and t, heavy mid centered to control the entire map, reversed site roles (A is narrow, B is wide)
>Anubis - the whole water section + bridge makes mid feel too good, balanced sites for takes and retakes
MID tier maps
>Mirage - brown's man map, everyone knows it, hard to take, hard to retake, mid centered (doesn't feel fun when one side has control), AWP-holding nigger tier map
>Dust2 - black's man map, everyone knows it, CT sided with B being hard to take, narrow A entry with easy utility control for CT, overall nigger tier but everyone knows positions so it goes in mid
SHIT TIER maps
>Inferno - low iq designed map
>Vertigo - low iq designed map with footsteps overlapping everywhere, retarded connections for A and B rotations, bad mid position
>Nuke - same as above, insanely retarded map