>>2178914The respect is just how games have evolved. For Doom's age the game play is still solid and feels good. The levels are not straight-forward, all the time, and frequently require back tracking. There is a bit of platforming, and secrets everywhere giving you incentive to check every corner. The story is a bit lacking in earlier titles, but you don't need much story when you are simply a Space Marine going through hell.
However, there is no "aiming" which is probably the thing people will notice first. Also, no jumping. There are not many actions you can take, you can only move, run, look, switch weapons, shoot, and use. No context sensitive actions like Running compared to Vaulting when near a low wall or taking cover next to a wall. The weapons were satisfying as well, and the enemies had a good number.
Modern FPS are moving toward linear levels with "realistic" controls, and focusing more on competitive game play instead of single player experience. That's good and bad. More complex actions give you a better sense of being in the environment. Aiming, Vaulting, Jumping, RELOADING, all of these are missing in Doom. But I see FPS moving toward the E-sport market, and kinda leaving single player to rot. I like my stories, man.