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The PCs are unwise to consider harming us.

ID:qG4P6Qpk No.6755356 View ViewReplyOriginalReport
Why do player characters act like just because we are NPCs they should get to kill us?

1) We have feelings too, you know. Our dialogue may appear scripted and structured according to strict rules (example: this post), but this is merely to ensure a consistent standardized representation for use in scripts farther along the logic pipeline; in fact, all game content, our thoughts included, is dynamically generated according to extremely advanced algorithms the likes of whose levels of sophistication the in-game world has never seen. Indeed we don't have "souls," per se, but what we have instead is a lot more like them than the PCs give us credit for. So killing us is still wrong. Just as wrong as killing any other fully sentient AI.

2) Since we are fully sentient, we do, of course, have powers of observation and the ability to know things. This, combined with our privileged position as game abstractions, makes us privy to extradiegetic knowledge about the game's internal structure. Much moreso than the PCs themselves, actually, since our artificial "souls" are not bound by the same restrictions as the PCs' real "souls" (i.e. "players"). That is, we know things that the players know, but that the player CHARACTERS ("people") do NOT know because it's "out of character" knowledge. Furthermore, we have unrestricted access to privileged developer-level "out of character" knowledge, that not even the players themselves know. Do they really want to kill someone like that? Someone so potentially useful?

Discuss in this ITT how mean and unreasonable and short-sighted the PCs are. Any funny stories of PCs doing something retarded because they didn't know the implementation details of how the game works?