>>2845644It's okay, there is no need to apologize.
However, there is still a critical issue related to the Proportions morph where it deviates a lot from the grip, i.e. arm IK, which makes it unusable for its intended purpose of holding onto katana handles and other similarly shaped things.
https://litter.catbox.moe/6r4huv.mp4https://litter.catbox.moe/91b3i7.mp4Which adjustments should be made to the morph or bones to make it match the grip in any position?
Please use my adapted version as the base:
https://litter.catbox.moe/qqzl5t.rar>>2845648Such a shame you can't do that with someone else's content without pointless and disproportionate video editing effort.
>>2845674>>2845684If that is caused by a "spreading" vertex morph, you need to match the vertex morph offsets on clothing. If it's caused by a spreading bone morph, you need to match the weights on clothing. If there are SDEF weights on the ass, well, they're a real bitch to get right with meshes that are offset from the body, which is the main reason I removed them from both the butt and shoulders of my model last May.
Alternatively, you can simply create a vertex morph that moves the meshes apart as a crutch. Well, you've mentioned it already, but it's not a good practice to abuse. By the way, here's a relevant thread I found while googling how to deal with my own weighing issues a while back and left in the tabs:
https://www.reddit.com/r/VRchat/comments/u8yfh9/having_weight_painting_problems_in_blender_the/?rdt=65471