>>2845789With this solution, the arm seems more prone to snapping away from the rig (MikuMikuMoving 1.2.9.2) when the Proportions morph is turned on, although it also happens in the previous version and/or without the morph. I thought my shoulder limits were to blame, but it happens in the same manner even without them. I don't think it's critical—and a snap is possible to dispel with minimal chain bone rotation adjustments—but is it possible to fix globally to avoid having to correct each snapping case individually?
https://litter.catbox.moe/1walpq.mp4A motion that moves between a few failure positions and demonstrates differing failure positions with the P morph ON and OFF:
https://litter.catbox.moe/p1qz6o.rar>>2845718If you look at it from another angle, I could die tomorrow from a heart attack or choking on a blin, but now you have information that you can store and use later, when you feel like you're at that level.