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What exactly causes rigidbodies to set their position to 0x 0y 0z in Blender? This shit drives me nuts and it's absolutely not the first time I import a model, do some edits saving as I work on it, export and have physics go bonkers as soon as I load it. Go back to blender, check RB's and see 40+ of them clumped together. I don't understand. I didn't remotely touch them.