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Yet another 40k A.I. quest 6

ID:d6NihVQF No.5956219 View ViewReplyOriginalReport
<span class="mu-b">”Brigadier Zanx. New mission parameters are being sent to your system, please try to ensure the securing of this secondary objective. Your primary objective remains unchanged.”</span> You quickly contact the rather busy man and give him his new orders.

It takes Zanx a few moments to look over what you sent, but before long, he responds in an affirmative and begins directing men and machines towards the generalized area that you were able to identify as the primary location from where the hardlight weapon had fired from before.

The overwhelming force you are able to deploy means that despite the massive numbers advantage that the orks possess, you can easily smash them apart, due to Zanx’s style of leadership, the progress is slow, but steady and careful, it will most likely take hours for the hulk to be cleared, however his way of doing so means that most casualties that you are experiencing come from your drones or robots, with the O.D.D. being employed only for the most stubborn of defenders.

Otherwise, the biggest problems you encounter are once more the orks carrying the powerful personal shields, necessitating overwhelming firepower to break them which poses an issue for no other reason that Zanx is trying to minimise collateral damage as much as he can, but there’s only so much that he can do against such brutish creatures like orks. A particular incident of note happened when one of the shield generators employed by the greenskins, instead of collapsing after being shot, it had instead overloaded, increasing in power output, turning the ork into a glowing ball before detonating violently. The explosion had rocked the spacehulk and punched a hole in the hull, an achievement in and of itself considering the sheer amount of metal between the void and where the fighting was undertaken. Another big issue came when the 3rd managed to breach a so far unknown xeno warship, judging by the change in the interior, the crystalline shard like weaponry seemed to be employed by the orks in the most haphazard manner imaginable. It appears that they had quite literally taped the no doubt sensitive and advanced weapons onto their own crude shootas, crudely linking them together to ensure that the weapons would make loud bangs. Somehow, this had resulted in the crystalline splinters exploding violently upon contact rather than just penetrating armour and overloading shields. The 3rd, thanks to teleportation operations you had carried out under Zanx’s request had meant that the soldiers suffered no dead, but there had been casualties, your nimean-class robots were devasted alongside a sizeable amount of your legionnaires, the drones were not employed due to their relative fragility compared to your foes’ weaponry. In the end, the area was secured after two hours of intensive fighting, but hardly anything remains of the weapons, or the hull itself.