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?_? Neko gets a 14!
You get a 20 in total! You successfully withstand the attack! You’re left with 1 LP.
You’re tied. Neither of you have any other option but to dodge at this point.
You take <span class="mu-s">Berserker</span> back to your hand…
Susie sets down her final card.
You’re virtually tied.
The final rush has given you more determination to win.
<span class="mu-s">Which card do you set?</span>
>You can’t Run from me!: Your opponent must block with a -1 to his defense.
>Meowing Scout Report: For the next 2 turns, your opponent will show you the effect card he plays!
>Berserker!: For every two points of LP lost, gain +1 to your roll for this turn. This card can’t return to your hand!
<span class="mu-s">Please roll for initiative, 1d6, best of 3! Yes, Best of 3!</span>