Quoted By:
<span class="mu-s"><span class="mu-b">Winner:</span></span> Rhyme
<span class="mu-s"><span class="mu-g">Shop Winners:</span></span> Bonus Feat, Bonus Martial Talent, Bonus Skill Talent, Glen to PC, Joana to PC
<span class="mu-s"><span class="mu-r">Remaining Banked Rolls:</span></span> 2
Not feeling all that hot tonight, so we'll do a vote on what was selected for banked rolls.
<span class="mu-s">Select 1 Bonus Feat</span>
>Deep Focus: Gain a second Martial Focus.
>Improved Critical: 19s count as 20s for combat performance rolls.
>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>Titan: x10 lifting ability (to 48,000 lbs off ground without check), can wield oversized weapons without penalty, add BAB to number of rounds you can hold your breath.
>Whirlwind Spell Attack: When using Spell Attack, you can attack all creatures within your reach.
<span class="mu-s">Select 1 Bonus Martial Talent</span>
>Absolute Determination: Roll with advantage against Mind Affecting effects while Berserking.
>Deathless: Continue to fight on until you reach -36 HP instead of 0.
>Scale Foe: Climb creatures of Huge or Larger size as if they were terrain.
>Talented: Your cohorts each gain a bonus talent related to their skillset.
>Armored Athlete: It feels like you're wearing NOTHING AT ALL (and never again take Armor Check Penalty)
<span class="mu-s">Select 1 Bonus Skill Talent</span>
>Fair Quarter: As long as you have 1 honor remaining, you are treated as a guest when taken prisoner.
>Labors of Valor: Honorable deeds in combat regain Honor (resource used for spells, other abilities)
>Labors of Wisdom: Honorable deeds outside of combat regain Honor.
>Right Here!: Spend a point of honor to reveal that YOU were the hostage all along. This is free if the villain demands to know where you are.
>Wilderness Acclimation: Take advantage against environmental hazards (cold weather, moldy caverns, etc.)
<span class="mu-s">Select Joana's Subclass</span>
>Arcane Trickster: A rogue that can cast some limited arcane spells.
>Driver: A rogue who is exceptionally skilled at driving vehicles.
>Knife Master: A rogue who is exceptionally deadly with knives, less so with others.
>Sanctified Shadow: A rogue that can cast some limited divine spells.
>No Subclass, just go straight rogue.
<span class="mu-s">Select Glen's Subclass</span>
>Chasseur: He's on a horse. Probably raises horses too.
>Hand of Nature's Power: Less outdoorsy, more fighty. Gains martial techniques in exchange for spellcasting.
>Head Hunter: Gains the ability to declare a "nemesis" he can hunt down no matter where they run, though loses damage against quarries.
>Wild Plain's Drifter: "And the ranger's aim was deadly with the big iron on his hip..." He really likes his gonnes.
>No subclass, just go straight ranger.