Quoted By:
<span class="mu-s">State of the World</span>
The arrival of these new entities and technologies show the world that the Kaiju CAN be fought against, as long as they have equal power on their side. There’s major focus on upgrading machines of war, or doing research into cryptozoology to see just how many more ancient supernatural guardians lie between the mantle of the earth. It may even be possible for these existing Kaiju to take the role of protectors instead of destroyers, and gain a wary alliance with humanity.
D5, J18, and C14 all begin giving out aberrant energy signatures. These may be experimental weapons, or creatures lying in wait, or sources of nuclear energy to investigate. Wreaking havoc may slow the development of things that turn into future threats, but may also earn their direct ire.
<span class="mu-s">TURN 10: DEVASTATION</span>
>Current players:
>dice+3d3
>Action 1
>Action 2
>Action 3
New entries are closed.
This is the final turn where deaths have little consequence except missing a turn. At the start of next turn, any new deaths will not be able to respawn without special abilities (E.G Shroomy’s lair). If you’re a fan of dying, die now while you can. Additionally, I don't think I'll be ending at 15 after all, in light of that. We'll keep going till the kaiju have no competition among each other, in terms of intent.