>>5866949>>5866964>repetition, interactive fictionHere is a screenshot from one of the cleverest interactive fiction games I have played, it is called AISLE.
It is a single choice game - the setting is you standing in a supermarket with a shopping trolley buying pasta.
You can think about and do one single thing, the game immediately shows you the outcome / memory / consequence or psychological association, and then the game ends, if you press enter, it returns you back to the supermarket and the trolley again.
The idea is that each thought reveals some clue that lets yoh think other thoughts, potebtially uncovering a variety of hidden or repressed traumas or memories. You can of course also do silly unrelated things. I was extremely impressed by the design of this text interaction game. All well-designed games need to feature some sort of loop or repetition, it is hard making a pure open-ended game. There needs to be a core loop or repetitive or familiar gameplay interaction somewhere.
You can play this game yourself by downloading Fabularium (think it should be free if I remember) and also navigating here, interactive fiction database ifdb. Sadly this website is not as cool as imfdb, the gun one
https://ifdb.org/viewgame?id=j49crlvd62mhwuzuhttps://en.m.wikipedia.org/wiki/Aisle_(video_game)