>>5663594Above is a guide on how to take your turn. PLEASE attach a photo when you do, with arrows pointing to expansions. If you do not clearly express your expansion with an image, I won't be changing it if I misinterpret portions of the turn, past the 5-turn grace period to get settled into the rules.
And if you evolve, please clearly state what attribute you're changing. Flavor text is encouraged, but at least add in the plain term in brackets.
>The Bibblydoop evolves larger flippers to swim against the river currents (+size). >The Scrimglomo becomes more toxic by eating poisonous beetles (+toxic)>Game timelineAt turn 4, I'll roll a special World Event. Parts of the digital terrain will change, and environmental effects will occur.
At turn 6, a 'crisis' will occur. A crisis is a disaster that will potentially affect multiple tiles on the map, and usually have ill effects for the species on them. Each turn, I'll be rolling 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis occurs. Up to 3 may take place.
Upon every tile on the map having a creature thriving, the game will conclude, and the score will be tallied. The winner will be given the chance to write about what their species does with its victory over the Digital World.
>InactivityA player who does not post for 2 consecutive turns is considered to have dropped out. Their species will not be removed from the map. However, they will be considered to have -1 to every stat, making it possible for other creatures to use them as resources in various ways. In the event of the player returning, it takes 1 turn for this debuff to wear off. Please try not to sign up if you predict that you might become inactive.
And with that, we're ready to take players! Looking forward to seeing signups, and whatever wacky not-digimon get made.