>>5671888>>5671821>>5671824The only thing the Combowelsmon can-
>>5671850>>5671859WAIT WAIT WAIT, IT'S ERAMON WITH THE STEEL CHAIR! GOD AS MY WITNESS, THAT COMBOWELSMON EXPANSION HAS BEEN BROKEN IN HALF!
The bombers rebel against the puppeteering of their corpses, opting to spend this era detonating instead of allowing them to prosper. Meanwhile, the Hazardmon finds itself outcompeted by the Krang down South.
>## NEW TURNTurn 7. The Crisis Die will now receive a +1. I'll repost them all with some wording changes and clarification to accompany the roll. As always, if I make a mistake on the map, and you calculate that your creature should be thriving, please point it out. Same goes if I forgot to add a point to a stat card or something.
>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.
or
>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where other generations may evolve into a further generation.