Rolled 3 (1d6)
>>5672983>>5672984With the oceans cleared, the zombies spread out and take the waters for themselves. Living Eramon don't wander out this far anymore, so the shell-stealing creatures have the luxury of empty waters. Some even beach themselves on land, where they're prodded by curious Telesmon.
>>5673295>## NEW TURNTurn 8. As Redimon has made an invalid move, part of the turn has not been processed. Be careful! And as usual, let me know if there are any thriving tile mistakes.
The crisis roll will happen again, even though the effect of the first one hasn't quite landed yet. Some new ones will be possible this turn...
>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.
or
>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where other generations may evolve into a further generation.
>1: Permanent Freeze1d4 random tiles on the northmost and 1d4 tiles on the southmost rows of the Frost Area will freeze due to excessive data consumption. All non-thriving species on them will be eradicated.
>2: Barrier BreakdownThe separation between solid land and Netcode begins to destabilize as the Digital World gets more and more full. 1d4 Ancient Ruins tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.
>3: Warp Evolution power1d2 random tiles across the map will be marked. Two turns after this crisis activates, 'Warp Evolution Energy' will form on the tile at the end of the turn. Once it appears, the most-thriving species of generation 2 and below on that tile will automatically evolve to the furthest point of a branch of their choice. It may then evolve once more as a free action, into a new generation. If there is no applicable creature, the energy fades.
>4: Y-AntigenThe Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature tile of the highest available generation to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.
>5: Random CorruptionThe Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.