>>5978553>>5978555>>5978587>>5978806>>5979376These sound distractions are starting to get on your nerves… you feel like there might be some interesting stuff you’ve missed from being so in the motions since meeting that human.
In fact, the human’s loud footsteps accompanied by iron clanging steer further away from your hearing. Bah. Even as a dedicated meatshield, this meek guy is more trouble than he’s worth. At least he proved useful by letting you… “borrow” this great artifact of harmonious doomsday.
Regardless, you feel like you must investigate what exactly is going on now. This whistling… You really hope it’s not a woodsman, the ones you’ve met, while you personally liked their attitude, are known to be… pretty non-amiable whenever interacting with outsiders and be extremely territorial. What could one be doing here if so?
You sneak & peek around the corner to see if you can get a glance of whatever’s making this noise. And see… no living entity. Nothing outside of a wooden ornamented chest laying there. The coast looking clear, you take advantage to look around your area and of interest, can only spot the lone naked dried corpse of a human inside a nearby cubbyhole to your left.
The noise stopped but you felt like it was further away than in your vicinity.<span class="mu-s">What do you do or go to from this?</span>
HP: 12/16 MP::5/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
KNAPSACK INVENTORY [KINDA FULL]: Pollen plant - 5 Quivered darts [Damage: 1d5 thrust] [DEX] - 3 Poisoned darts [Damage: 1d5 thrust+poison] [DEX] - 2 Scrolls of smoke - 11 Pence - Curing potion [Healing: 4-9 HP] [Can get rid of internal ailments] - Green potion [UNIDENTIFIED] [SMELLY] [THICK] [LUKEWARM] - 2 Identify scrolls [?] - 1 Blue scroll
ON-HAND: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2] - Rusty dagger [Damage: 1d3-1 thrust/cut] [DEX] [EQUIPPED ON 3RD VINE]
WORN: Tunic - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 3]
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]