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Rolled 11, 5, 9, 12, 7, 18 = 62 (6d20)
Unlike your previous indecision, you know immediately what you must do – you must ride!
If you are first to reach Pronax, then his escape is assured, and your identities as Heraclidae will almost certainly be preserved. Even better, you ride the greatest steed in Hellas – he who once bore Hercules himself to victory against Cycnus. You inform your honorguard of your intentions, and they flash their hand-signs back to you – <span class="mu-i">ride well, Lord!</span> they say.
You are quick to collect a great fistful of Arion’s rich mane in your left hand, and prompting Arion’s flanks with a gentle touch of your heels, he bounds into a gallop.
Arion was once nearly uncontrollable, it is said, wild enough that even great Hercules had difficulty controlling his fiery nature, but he has grown calm under Adrastus’ ownership. He bears your great weight with little difficulty, accelerating faster and faster – the landscape streams by underneath you, only blurred shadows and moonbeams against the earth. You resist the urge to howl in excitement as Arion’s speed continues to increase – faster than you can imagine. You dare to look behind you and see that your men and the Tegean cart of gold are long since out of view – gods above, Arion can fly!
“Run, son of Poseidon!” you urge in Arion’s ear. “We ride to save your master’s brother – show me your speed!”
Arion makes no reply, does not even whicker in concern - he simply gallops harder. Impossibly - his strides lengthen even further, as he leaves the path entirely, bounding through the grounds of the Tegean estate. You barely have the time to duck under tree branches before they vanish behind you - Arion's great leaps push you both well over bushes, minor streams and low stone walls alike. His travel is effortless. There is a disorienting sensation - his hooves are propelling you faster than the world should allow for; Arion's hooves are finding solid ground where there is none, finding purchase even against soft earth. Arion's breathing does not change, does not alter - the divine flesh of the beast sustains it even as you become breathless in anxiety - Zeus on Olympus, what a stallion!
>Okay /qst/ - I need three rolls of dice+1d20+8. Hippomedon would normally enjoy a +4 horsemanship bonus between Gifted Athlete and his natural WILL bonus, but Arion provides a general +4 horsemanship bonus given that he is an LBA Ferrari. Please note that Hippomedon must travel farther to reach Pronax than the enemy riders. He must achieve at least one degree of success to arrive on time, and with two or more, will beat the enemy to Pronax.
>I will be rolling for the enemy – after all, you are in a race! Please note, there are two enemy riders, but they are traveling in a group – they move as quickly as the slowest member of the pair as a result. Manual bonus of +3 and +2 for these two - they don't have divine steeds.