>>6002278>>6002279>>6002280>>6002285>3 SUCCESS: Translation trade. In addition to the special deal on your second most expensive purchase, the price of an educated slave that either reads or writes Cantonian is also halved. This includes buying them outright or loaning them from their master. You also are immune to the old man’s attempt to read you, gaining the Princeps poker face for this game.NEW ROLLERS PLEASE (if your roll was counted for this persuasion test let other anons have a crack here).
<span class="mu-s">Intrigue / Counter Intrigue: Game of Princeps with Eski Demir</span>
> Friendly Game / Higher Social Standing 50DC> Base Novice (Princeps) -20DC, +1 Adverse Re-Roll> Injured (whip marks) -2DC>Lady Frida Vancewell Favour +6DC, +1 Re-Roll>Poker Face +1 Re-Roll> Animal Companion (Dame Stoutsworth) +1 Re-Roll. Using this 3rd re-roll involves cheating.> Eski Demir: Healthy -5DC> Brother Rousseau: Respected Master (Princeps) -15DC, +1 Adverse Re-Roll> Eski Demir: Poker Face (deciphered) +0 Adverse Re-Roll> Eski Demir: Underhanded tactics. +1 Adverse Re-Roll. Using this 3rd adverse re-roll involves cheating.> 14DCDouble Fail = Sore loser. QM has +1 Adverse Re-Roll to attempt to reverse the previous persuasion check. This cannot crit or double pass/fail.
0 Success = Embarrassing defeat. You lose, and by such a large margin that the other Cathagi onlookers glean much mirth from the exhibition. But at least you’re beginning to understand some of the basic principles of the game. Gain CASUAL AMATUER trait.
1 Success = Lessons learned. You are soundly beaten, but at least you understand how the game works. The basics at least, and your loss was not so humiliating. Gain CASUAL AMATUER trait.
2 Success = Respectable effort. You lose, but you had to make your opponent work for it. Future games, even as a novice, only require 2 Success to win (or draw if all non-cheat re-rolls are used). Gain CASUAL AMATUER. You are welcome to return here and play again with other khave drinkers in the future.
3 Success = Beginner’s Luck. By pure fluke or uncanny talent, you actually manage to win the game. Gain CASUAL AMATUER. Another game will likely see you upgraded to PEER JOURNEYMAN. +5DC when dealing with other Cathagi Princeps players for the next year.
Double Pass = Hidden Meaning. +3DC Intrigue/Counter-Intrigue/Persuasion against certain targets. Vancewell bonus.3 rolls of 1d100, NERDS. You have THREE Re-Rolls. There are THREE adverse re-rolls.
Eski Demir will not use his third re-roll unless you are sitting at 3 success after all other rolls.