>>5655314>>5655315>>5655332>>5655344>>5655346>>5655412Alright, I'd say that's pretty definitive. Architecture it is.
Thus will officially end Age 11.
I've already archived the thread at:
https://suptg.thisisnotatrueending.com/archive.html?tags=untamed%2C+civilizationAs always, you can join the discord server to talk with the players of their own civilizations as well as get updates on when the next thread will be up, as well as changes I'm making to the tech tree and any other mechanics.
Discord Server:
https://discord.gg/xeYq6mJ9TBFor those curious, our Roman Half-Elf civilization currently has no trophies/achievements for being the first civilization to research any tech or magical ranks; we would've had Domestication, but the Aztec Orcs researched Domestication in the same age, so in a sense you share the achievement with them but nobody gets the actual recognition for being first.
As it is public knowledge, but just to list them out again for thread-only participants, the current civilizations in the world are:
Aleutian Orcs
Arabian Ratfolk
Assyrian Gnolls
Aztec Orcs
Babylonian Giants
Byzantine Dragonborn
Celtic Elves
Chinese Birdfolk
Croation Dwarves
Egyptian Elves
Finnish Goatfolk
German Dhampirs
Greek Minotaurs
Haitian Trolls
Incan Lamia
Japanese Humans
Korean Lizardfolk
Mediterranean Merfolk
Mongolian Centaurs
Norwegian Dwarves
Persian Dragonborn
Roman Half-Elves
Scottish Gnomes
Sumerian Humans
Anasazi (Unknown)
English (Unknown)
Ottoman (Unknown)
Zulu (Unknown)
(Unknown) (Unknown)
I've also been working out a way to calculate things like Culture and Productivity for each civilization based on what order each civ chooses their technologies; civs that focus on more culture-boosting techs will have a more enriched culture but won't be as productive and the opposite is also true. In the future, there will be more techs that contribute to things like the economy, and research, and more; it's all a bit of a work in progress but I've got a general framework for it at the moment.
The Roman Half-Elf civ is currently in 21st place, as we didn't start getting culture-boosting techs until around Age 4, whereupon we selected three culture-boosting techs (Burial Rites, Abstract Art, Society) but didn't select a new one until Age 10 (Clothing). We may very well place higher on the Production scale; I'll post in this thread once I've done the calculations for that, likely later today. There will be rewards for these, possibly upon hitting certain numeric thresholds, I'm working it out.
Stay tuned, more to come!