>>5970960>>5971264Regardless you reckon you could get some use out of this human if he starts becoming more willing to cooperate. “Look. Let’s get you free’d up, alright? You know where the key is?”
He backs up to the wall. “Uhhh. N-no? You could err, m-maybe lo-… they. They knocked me out cold so I didn’t see where they had it by the time I woke up…”
“Alright.” Looks like he doesn’t seem to know. The chest probably has something so you first check on the goblin corpses just incase, turning them over with your vines to see if they had something else on them. The small one still has his bag of rocks tied up, and the heavy one didn’t seem to have anything else on him.
Turning back to the chest you kick it a little to hear if it has a lock or something worse on it. Little quick trick you used to do back in the day. Getting a good listen, the chest doesn’t seem to be locked or anything, only containing items of a sort. So you open it and see;
A thick iron key
An Iron shortsword
An Iron buckler
An empty small knapsack
A reddish fruity smelling potion
2 shillings
Some kind of wand
A slight cold breeze envelopes you after opening the chest. The artifact grabs your attention. Tilting your head to get a good look at it, it has 4 “lines” glowing with a light blue hue on its lower half. There are 3 more lines below it but they don’t have that blue glow the other ones have.
If this is some of the stuff that they took from that human, you reckon it could prove better to leave it in your personal possession. The only thing that you immediately grab being the iron key.
<span class="mu-s"> What will be your next action?</span>
HP: 13/16 MP:5/16
KNAPSACK INVENTORY: Pollen plant - 6 Quivered darts [Damage: 1d5 thrust] [DEX] - 3 Poisoned darts [Damage: 1d5 thrust+poison] [DEX] - 2 Scrolls of smoke - 11 Pence - Green potion [UNIDENTIFIED] [SMELLY] [THICK] [LUKEWARM] - 2 Red scrolls - 1 Blue scroll
ON-HAND: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Rusty dagger [Damage: 1d3-1 thrust/cut] [DEX] [EQUIPPED ON 3RD VINE] Thick iron key [Damage: 1d1] [STR]
WORN: Tunic - Hooded cloak
HOLSTERED: Iron buckler [Damage: 1d3 bash [DEX] ] [ Defense: 2]
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus.[Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them.
STATUS: [Satiation level: Satisfied].