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Rolled 3 (1d5)
>## NEW TURN
Turn 4! Getting crowded in here. The game only ends 1 turn after every tile in the Digital World has a thriving species, but events are still up and coming.
Actions:
>Expand/Migrate
Choose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.
or
>Evolve
Choose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where other generations may evolve into a further generation.
Now for the WORLD EVENT! The Digital world is constantly fluctuating, and a possible change is about to come over it:
>1: Partition leakage
4 tiles will be randomly selected. They will be assigned a clockwise order, then swapped with each other. The tile type and species inhabiting it will be carried along.
>2: Data Defragmentation
1d2 random Frost Area tiles on the North and South pole will thaw and transform into a different tile type per pole.
>3: Buried Mechanisms
1d3 Ancient Ruin tiles will shift to reveal ancient mechanisms built into the Digital World. These tiles will be marked, and will also be considered Scraplands tiles.
>4: Coolant Release
1d3 Scraplands tiles will overheat, and subsequently flood with coolant to prevent its meltdown. These tiles will be marked, and will also be considered Frost Area tiles.
>5: LAN Lagoon
1d3 Shallows tiles will connect to the ocean and form a local network, allowing its depth to fluctuate tidally. These tiles will be marked, and will also be considered Net Ocean tiles.
If I've made bad mistakes, or you think you should be thriving in a tile and you aren't, let me know so I can fix it fast. I'll want to wrap this turn up in 36 hours or so.