>>6070457>rolled 20 sneekibreeki>NICE>also gain 10§ rollover from DC10>combined with previously harvested gibbs, 4LM from 6070410, for this writanHuh. Interesting. A big hole right in the middle of town, with two earthwork ramps on opposite sides laddering up and down, and several worksheds surrounding it.
The laborers sleep in a big workshed with low walls, all together, with their few belongings under their bedding. The worksmen - carpenters, layers, sleucers, allsmiths and that sort - sleep in domicles made according to their professions: carpenters in cabins, layers in cottages, and allsmiths in corrugate shacks with the cord wood and coal, to keep the others from stealing it. The sleucers lived in almost proper houses: they had built a big Soil Convenience (public toilet) with a crankpump linked to a watersource, and charged everyone else labor and work to use it with a Tokenage system (coupons).
Something had been built on top of the hole before it collapsed into the hole. The laborers have been steadily removing the rubble, while the worskmen have been building a little beside but within premises of the collapsed building. The new structure is solid brick and solid wood, flat roof, functional. The old building, from what you can see, had a lot of plastry; shaped fine grain cement, white and smooth.
You sniff the air a little, prick your ears. Doesn't feel like Bad Magic; nothing badder here than the rest of town. Whatever happened has diluted with time.
You start to go closer- and smell culc. Not culc, se, but related. Faint. You follow it to a little cabin shoddier than the others. Built earlier, with less material.
A dwindling lamp light is shining inside. You peek through a gap between the logs: four grown Men in a nearly empty cabin. Their travelling bundles are packed on their sleeping spaces; their bedding, tables, chairs, store boxes and shelves all given away. They're just sitting on a big rag on an empty floor, with a pile of BIG beer (liquor) bottles strewn around. Theyve been saving the booz for this day, and now they've got too much to finish. They're all out and it's not even a third of their combined pile.
You get in and turn the light down to nothing. Then you gibb them, quick and good - none but one wake up, too <span class="mu-s"><span class="mu-r">LATE</span></span> - and toss them still bleeding into the Pouch. Their travelling bundles (all their ready money had been changed at by a Cash Holder representative; pity) follow after them.
Then you take a look at the booz. Wowzaz:
>Toe Bend's Thin-It Ide: Minereal Turpencamphide Delectable Solvent>Blind McDougall's Bathpipe Clearer>KAMKHATKA XKØLL (no apv, no bottler's print, no introduction, nothing.) (Just the brown-red ink on the cheap sheet paste-label tells you all you need to know: VOLCANO SKULL)
>Nacht Zugsteig>Gnoll Glenns Bale Muur 12 YearYou pour the half empties together. Sipfill won't notice, and if you stagger dishing the bottles out, he'll have wine every meal.
Nice.