>>5711454“Alright on my signal we charge that first Gerudo and <span class="mu-r">Overrun</span> her, don’t stop until both of them are dead.” The other nod in agreement and you whisper a countdown. “Three… Two… One… GO,” your troop bursts forth from the turret in a mad rush. The first sentry turns at the sound of approaching foot steps and you can see the panic in her eyes as your men swarm her. She lashes out with her spear and being the first in the formation, you are her target. Hayfork lowered to attack, you have no chance to dodge or deflect her attack. Her spear pierces your shoulder at the same time your hayfork pierces her side. With her weapon lodged in your shoulder, the Gerudo can’t defend herself as your other men slip around you, one slashing her thigh deeply, the other giving her a hard knock on the head with a cudgel. The Gerudo is dead to rights, but with a last push of effort she pulls her spear free and swings it in a wide arc causing your men to step back to avoid it.
>11 damage dealt, You take 9 damage 3/12 Health remainingThe Gerudo is alive, but barely, and you’ve got a bleeding hole in your shoulder. As your men form up around you again, the other sentry joins her injured companion making it a two on five.
<span class="mu-s">Choose your formation</span>
> Group Up: +2 to Courage> Massed Charge: +2 to Power> Overrun: +2 to Power, Set attack to maximum and defense to Courage+Equipment. Enemy will make 1 attack per individual in their formation.Meanwhile... I will need rolls for the other teams attack on the front door
> A 5d4+5 for attack> A 5d3+3 for defense