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You activate your card! Berserker!
You tied the Initiative 5 a piece!
You both roll again and have matching 6s!
YOU HAVE TO ROLL INITIATIVE AGAIN!!!
<span class="mu-s">WHAT CARD DO YOU SET?!</span>
>You can’t Run from me!: Your opponent must block with a -1 to his defense.
>Meowing Scout Report: For the next 2 turns, your opponent will show you the effect card he plays!
<span class="mu-s">Please roll, 1d6, best of 3!</span>