>>6230395>VERTIGO, why include this in the game world?The reason why I think vertigo is highly effective in games, establishing scenes and encounters is because the fear of falling / disorientation, elevated perspective etc creates a visceral sense of EMBODIMENT it really makes you feel like you are "present" in the game world (which otherwise can just be strange unnatural, abstract unfamiliar foreign fake unbelievable place etc) when you are afraid of plummeting from a great height and see the abyss of all the world laid out before your feet etc, it is like you are actually there, something shakes you and upsets the balance of the inner ear and perhaps creates deeper memories. I think there is some trend of climbing games upcoming with that Cairn (?) game (unrelated to the ttrpg cairn, I mean the French mountain climbing simulator) there is also some grimdark ruin climbing first person indie game called White Knuckle, all these games deploy vertigo. And if I think about it Death Stranding, where Kojima makes you relearn how to walk over physical videogame terrain, the challenge of it is navigating hills and mountains creating those fast gravity traversal zipline cable pulley things erecting the network infrastructure of poles and bridges over rivers and canyons, all of that is vertigo, physical embodiment. This is why I am interested in drone photography the birdseye overhead top down shots for virtual tabletop map layouts, it is a sly way to manifest the vertigo
For my DUNGEONEER quest
>>6229321before it ended when everyone dropped out at Christmas holidays lol, the last encounter there was a sort of death defying hang-glider style kite paravane traversal to find a new aerial sky galleon trade route through some mountains, I always wanted to incorporate some hang-glider or SERE adjacent wilderness mountaineer theme / wingsuit flight ideas (maybe even dragonflight lol) just for the vertigo, I don't have any extreme sports experience lol beyond watching some youtube fpv videos so I am a bit tentative lol but I just really like the idea of these vertigo inducing thrill rides