Quoted By:
You stare at the mechanisms scattered across the airlock for an inordinate amount of time before you come to a conclusion:
Nope, you don’t get it! You might be a Pizza Delivery Guy, but you’d need a degree in <span class="mu-s">DOOROLOGY</span> to take <span class="mu-i">this</span> crap apart! Hearing the screeches growing closer over the sound of the gang looting the <span class="mu-s">ARMORY</span> like a shop at a mall in a bad neighborhood, you know that whatever you do, you <span class="mu-i">HAVE</span> to get this door open–besides the bugs getting in, you’re also positive that Rodney will give you <span class="mu-i">shit</span> for it if you can’t figure this out!
Nope, this door’s gotta go!
But <span class="mu-i">how</span>, though? That’s the real problem here–the door looks strong enough to withstand a tank–not that you’d turn your nose up at one of those right now! Dynamite’s out then, you wager, as is anything else in your growing arsenal…
Speaking of, the end of that <span class="mu-s">STUN STAFF</span> nudges you inside your pocket as if to remind you that yes, it’s still there! Taking it out and giving it an idle swing, a thought comes to mind: the door needs power. The keycard reader next to it needs power. You’re no electrician, of course, but once the idea takes root in your head it refuses to let go!
The business end of the staff crackles as you point it at the keycard reader. If this doesn’t work you’re still at square one, but if it <span class="mu-i">does</span> work, well…
No more stalling–that’s what your Master would say in this situation! That or she’d just snarl and stick her cigarette in your eye. Man, if <span class="mu-i">she</span> was here tonight…
Focus! Bringing the staff back, you thrust its tip into the keycard reader and nearly lose hold of it as both your weapon and its target explode in sparks!
While you don’t lose hold of the staff, you <span class="mu-i">DO</span> get launched backwards! Clinging to the polearm for dear life, your landing is thankfully softened by Rodney as he unwittingly gets in your flight path! With a weak ‘<span class="mu-i">Criminy…</span>’ he crumples like a house of cards as you watch the door sputter to life with fresh juice!
“Atta’ boy, sandcrab!” Pepper exclaims as her tiny form shuffles over carrying a box of goodies! Before you can thank her or Raj as he too brings some party favors, the moment is ruined by both the sound of many limbs banging on the door behind you… and the door you just opened spewing smoke and sparks all over the room!
No time to talk–you’ve gotta get through while you still can!
>ROLL 4d100 TO MAKE IT THROUGH BEFORE THE AIRLOCK CLOSES AGAIN! BEST OF 3 ROLLS! BONUSES:
>DIESEL+5 (+5 SPEED BONUS)
>PEPPER-3 (-3 CARRYING SHIT)
>RAJ+3 (+3 NOT-AS-COOL-CUSTOMER)
>RODNEY+4 (+4 SPEED BONUS)
That's it for tonight, by the way--should have more <span class="mu-s">FRIDAY AROUND 4-5PM PST!</span> Thanks for playing and Happy Almost Weekend!