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<span class="mu-s">Stat Contests:</span>
Difficult actions are carried out with 1d3 rolls. A 1 is a decreased degree of success, 2 is the expected degree of the stat, and 3 is an improved degree. For example, a Kaiju with F Strength attacking another with E Stamina will typically fail to wound it. However, by adding a degree of success, it may be possible to match that stat. This makes it possible for Kaiju to punch above their weight class to a degree, and completely overcome obstacles once they become sufficiently powerful.
<span class="mu-s">Battles:
Kaiju will, obviously, be doing battle against themselves and the human forces that they're invading. A battle involves making a series of Stat Contests. The most common will be actively rolling Strength against a passive Stamina stat to determine if the Kaiju receives an injury. However, alternative contests may be applicable. A speedy kaiju could attempt to actively roll Speed to evade an attack, or utilise Special in place of Strength to use a beam attack.
Defeating an enemy may count as a Milestone that strengthens your own Kaiju, and being defeated will either render your Kaiju unconscious or dead. Early-game deaths or defeats from NPCs may not be fatal, while brawling in the late-game will likely lead to death.
[bEvolving:
Kaiju are able to grow stronger. They may do this through two methods: Milestones and Energy. When a Kaiju achieves a great feat, such as scoring their first kill or razing their first city, they may be considered to have completed a milestone. This allows them to increase their size, which naturally increases their HP and the impact of their stats. Alternatively, a Kaiju may increase a non-size stat by consuming an entire filled-up energy bar and a full turn. This allows them to permanently upgrade themselves over time.</span>