>>5715932>>5716042>>5716060>>5716202Weapons clash as Aroll and his men continue to hammer away at the two Gerudo holding the door. The Gerudo hold firm though even with their wounds, they stand their ground not giving an inch, parrying, deflecting, or dodging everything thrown their way. Aroll’s men begin to fan out trying to attack the two Gerudo’s from every angle, and while they fail to land any hits their barrage of attacks leaves no opening for the Gerudo to exploit.
Meanwhile…
The Gerudo hobbles along as fast as she can and you order your men to give chase, racing along the wall after her.
>Alright let’s run her down give me three d100s> Base DC 50> 2 Power +10 DC> Severely Injured Foe + 20 DC> 3 Enemy Power - 15 DC> Total DC 650 Passes = The Gerudo his faster on her wounded leg than you thought, she makes it to the next turret along the wall and bars the door, escaping your grasp1 Passes = You manage to catch up to the Gerudo, but she turns at the last moment to face you, combat resumes. 2 Passes = The Gerudo is run down and killed upon the wall 3 Passes = The Gerudo is killed and her death provide and unlikely boon.