>>5663591>Traits and statsI'll stat your species accordingly and give you a starting sheet/skill. Traits influence the game significantly. If you'd like to see examples of them, feel free to look at previous threads. Ideally, a trait should help your creature thrive on the tile they evolve on, unless there are too many factors present, and even a new evolution/trait can't save them in one generation.
Some rules are more violable than others through traits. For example, a trait going: "I want to receive no thriving penalty from being bigger" will be far more likely to succeed than: "I want a trait to help me destroy terrain tiles".
>ActionsEach turn you can do 1 of 2 actions
b]Evolve your species[/b:lit]
Choose a creature on a tile that you want to evolve, then choose 1 stat to improve of the 6 base attribute: Environment, Size, Sensors, Camouflage, Digestion, Toxic.
According to your fluff and roll, the creature will also receive a special evolution trait that will change their playstyle and help them. You must have at least 3 of a creature on the map, in order to evolve them.
Attach an image to show what this new generation looks like, and then roll a d100. It's mandatory to include the roll along with describing what change/trait you want. This is to prevent players rolling first, and then changing their entire move or deciding the attribute based on the roll. <span class="mu-s">If you roll first, without describing the change or choosing a trait, you lose your turn.</span> On the flipside, it's okay to describe your creature's evolution and trait fully, and THEN roll afterwards.
<span class="mu-s">Expand/Migrate your species</span>
Roll 1d3+1, the score is the maximum amount of tiles your selected creature can expand to. Choose ONE tile with a member of your species on the map, that's currently thriving. Thriving means you're the topmost creature on the tile, and you can only expand from thriving tiles unless you have special traits. This is your main/primary tile. From that single tile, you may expand to immediately adjacent tiles, based on your roll.
Alternatively, /instead/ of rolling, you may choose any species and move them up to two tiles in any direction. This is a 'Migration' and removes them from the chosen tile.
>Secondary ActionAfter Expanding/migrating or Evolving, you may follow up with a second, smaller action.
Upon expanding, each other generation of your species may expand by 1 tile, assuming they're thriving.
Upon evolving, each other generation of your species may evolve into a pre-existing evolution.