Rolled 1 (1d6)
>>5670491>## NEW TURNTurn 6! All unused lifelines have expired. As usual, please let me know if there are tiles where I've made mistakes. But do examine the tile yourself and compare the traits of the creatures there first, to double check.
>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.
or
>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where other generations may evolve into a further generation.
<span class="mu-s">Crisis Event!</span>
Well, it's just called a crisis because that's tradition. Not all of these are bad.
I'll roll an initial dice at the start of this round. A 1d6+x, with x being the amount of turns that have passed without a crisis. On a 6, a crisis event happens.
Afterwards, I'll roll to see what crisis takes place on this list.
>1: Armor Egg of Evolution1d3+1 random tiles across the map will be marked. Two turns after this crisis activates, an 'Armor Egg' will descend on the tile at the end of the turn. Once it descends, the thriving species on that tile becomes a new generation that has +1 to any stat, depending on what type of egg it was. However, the affected creature will no longer be able to evolve further. If there is no applicable creature, the egg vanishes.
>2: Warp Evolution power1d2 random tiles across the map will be marked. Two turns after this crisis activates, 'Warp Evolution Energy' will form on the tile at the end of the turn. Once it appears, the most-thriving species of generation 2 and below will automatically evolve to the furthest point of a branch of their choice. It may then evolve once more as a free action. If there is no applicable creature, the energy fades.
>3: Y-AntigenThe Digital World is too crowded with species. 1d3 species that have over 1dY-3 different creatures in their species will become targets of the 'Y-Antigen'. Y= the highest amount of creatures within any one species in the Digital World. The Y-Antigen causes a thriving creature to gain one stat point of the player's choice, then evolve into a NPC creature that doesn't award points for Thriving. These hostile creatures will attempt to expand until they claim 3 tiles on the map.
>4: Random CorruptionThe Digital World experiences corruption on 1d10 random tiles, which erase everything on them. A 'Corrupted' subtile will form on these spaces. In this corrupted space, creatures have to be 1 size smaller to thrive self-sufficiently, depending on the tile type.