>>5669560>>5669564In order to escape cannibalism, the poor Krang generation decide to upgrade themselves into Bioroids as well. In an ironic twist, they end up faring better than their newly-evolved cousins, due to being more familiar with the area. The presence of the worms is also a blessing in disguise, as it stops the stronger digiform from developing the weapons needed to hunt them.
>## NEW TURNTurn 5, marking the end of the lifeline system! Be sure you're up to date with the rules, and remember that traits can interact with each other in ways that the stat points don't directly show.
>Expand/MigrateChoose a tile where you are thriving and roll 1d3+1 to expand (Remember to attach an image so instructions are unmistakable). You have a secondary expansion with all generations that don't use the main action.
or
>EvolveChoose a tile with a creature that has at least 3 of its kind on the map, draw and describe their next evolution on that tile! (Choose one stat to increase outright, and then depending on what you've written for lore, I'll assign a trait).
You have a secondary evolution where other generations may evolve into a further generation.
Turn 6, next turn, will have crisis events take place.