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Aroll and his men watch, eyes glued to the two sentries on the wall, waiting for their signal to strike. The seconds tick by, each one slowly increasing the pressure on their nerves. One of the men stifles a cough and the others glare daggers at the man who quickly brings himself under control. More time passes and the eyes and ears of everyone grow more paranoid. Every shadow contains a Gerudo waiting to strike as soon as they move, every flicker in the torchlight is an advancing patrol just around the corner, and every sound is an alarm bell sounding their discovery. Their feet grow restless, their weapons heavy awkward in their hands, until finally movement on the wall draws their eyes upward. Your group burst from the turret in a headlong charge at the first Gerudo. Aroll end, his men rise to their feet. The nerves from a moment ago gone "Charge!" Aroll shouts and he and his men rush from the shadows surprising the two door guards. They are on them in seconds the woman to the right of the door thrusts her spear into the group but it is knocked aside and a shovel returns her attack, striking the side of her head with a sharp *pong* knocking her sideways and dazing her. The guard on the other side of the door attempts to trip up the group, swinging her spear low aiming at the legs of the front man. It works and the front man’s feet are tangled in the spear and he trips, but the momentum and backing of his fellows carries him forward and they crash into the Gerudo, one man delivering a good slash to her neck but not severing anything vital.
> Gerudo 1 suffers 8 damage
> Gerudo 2 suffers 9 damage
As the battle below begins, your men on the wall gather up for a <span class="mu-r">Massed Charge</span> on the Gerudo. As they do the sentry you had attack before tenses herself bracing for the next contact as she does, blood gushes out of the cut in her leg in large, thick spurts. With her femoral artery no doubt opened, the Gerudo's leg gives out and she collapses to the floor leaving her comrade alone to face you.
Okay anons roll for your group’s next round of combat
> A 5d4+5 for attack
> A 5d3+3 for defense