Quoted By:
>Casey has joined the party! You will be able to call her on future missions as well.
CASEY SMITH
FLESH: 2
RESTRAINT: 2
VIOLENCE: 2
TALENT: 4
WILLPOWER: 4
CHARM: 4
CONNECTIONS: 4
COGNIZANCE: 2
BOONS
[OPTIMISTIC SPIRIT] Something about this upbeat ball of energy is oddly motivating despite how weird she acts. While Casey is in the party, you and your party members will occasionally heal RESTRAINT.
[CORPORATE DOUBLESPEAK] No matter who she talks to, she's able to make sure they leave a positive review. Any speech check (regardless of stat rolled) will have its DC lowered and will offer better rewards than average.
BANES
[MERCURICAL] Her mood shifts from upbeat to nervous to sad to upbeat again in a blink of an eye, which is unnerving to interact with. Her mood swings are liable to bring unwarranted attention and cause unnecessary conflict with other allies.
"Well then. That's cool and all but shouldn't we go bother the others now?" Ashley gestures at you. "You're the boss. Tell us where we're going next. Kana? Clover? The other option?" You flinch at the thinly veiled mention of the heist plan but then you realize Casey's probably too airheaded to process that.
"To be honest? I really do want to try fixing all of this. Starting with the paperwork angle, of course." You absolutely plan on talking to Clover first but without Kana being willing to admit her fuckup, you might not have the best leverage to try fixing things. "Casey?"
"YES MISS! FOLLOW ME!" She salutes you before making a beeline out of the VIP section with an impressive burst of speed
"Fucking hell, how-" "I wish my employees tried that hard..." "Casey! Wait for us, we're not that fast!" "Hehe. Gotta admire her spunk." Your group mutters among each other before trying their best to catch up with her.
You can feel hundreds of gazes focusing on your group as you chase after this hyperactive mess of a girl. As you enter the COMMON SECTION, you completely lose her in the fog of cigarette smoke and slot machine lights. You're only able to keep track of her through scanning the minds of nearby people to get a general idea where she's going.
Eventually your group stops right outside of Kana's office. You assume it is hers given all of the tacky decorations around it. Two small tables with incense sticks holders sit right outside of her office door, some golden bells are hung right above the door, and a "BEWARE FOX" sign slapped onto the door itself.
You turn to look at your allies. Benjamin and Max are huffing and puffing from the run while Adam and Ashley look more annoyed than anything. Casey seems equally tired but she has the same cheery smile as always, "Here we are! She should be inside! C'mon, team, let's move! Move!" She claps her hands.
The door suddenly opens up on its own. It creaks back ever so slightly, leaving just enough room to let one person slide in at a- Benjamin just pushes the door open and steps inside. Your group follows after him.