>>5722754>>5722767>>5722773So an update on the idea of hidden / unrevealed commands, player vs player or player vs GM etc
A simple combat or resolution mechanic I saw from the Prismatic Wasteland OSR blog for conflict looks like this (let's say a d10 system)
1 secretly decide how many dice to wager eg 10d10
2 reveal how much dice you committed. Highest SIZE of DICE POOL WINS, but...
3 Both sides then roll their own dice pools. This is the cost to self in terms of damage / fatigue, stamina / resources / reputation etc
So this is a vaguely incentive compatible preference revelation mechanism hehe. You could alter it, and make it so that the opposing dice pool is the damage incurred etc. (more aggressive?)
To do this you would use the hash function method above and post the encrypted result in the thread,
>>5722767>>5722773which can be decrypted and verified afterwards in the reveal phase.
I am thinking the plaintext needs to be salted say if both sides chose "5d10" lol as the secret dice wager message there would be an output collision lol the possibility space is not that vast, someone could try a dictionary attack of 1d10, 2d10, 3d10 etc listing all the results so you would need some random word like "Arrakis 5d10" or just write it as some idiosyncratic phrase "I wager 5d10" etc before putting it through whatever hash function for the precommitted encrypted public message.
Hmmm maybe all this effort is not worth it just for player vs player secret attacks hehe