>>6238553Sorry, I *am* certified autistic (according to my college shrink at least), and I do tend to make contingencies for all perceivable outcomes and scenarios, so... given you used to be a perfectly good Saber driver until you got your hands on a Vanguard corvette/gunbrick, first threatening to TK our clade-siblings in combat (thus jeopardizing our whole "contain/eliminate the cognito-infection" mission, instead of threatening to shooting them in the bunks where pilot losses are of negligible consequence as long as we have enough time to clone new ones) when your weapons can't even hit their squadrons, then you started to argue with everyone about the accuracy of your guns being underrepresented. It left me with only two plausible theories: one, someone's been watching too much TV and not enough reputable sources on real-life combat; or two, someone is intentionally presenting themselves as ignorant for their own amusement.
>>6238556The answer is always "as hard as the QM wants it to be", so it's almost always better to think if it's plausible in their own worldbuilding instead of if it works in real life. Aka "just because *some* laws of nature is different in a setting doesn't mean *all* of them are", a motto which I personally go by.
>>6238561I actually forgot about the AK-630 as well, but I do remember aircraft-mounted .50 M2 Brownings are also known to melt their barrels in prolonged fights, and so I searched for "water cooled M2 Browning" then remembered I'm talking about rotary cannons, so I then searched for "water-cooled rotary cannons".
It's not "speed", it's "acceleration" or "T/W ratio". Any object in space can keep accelerating forever as long as they can produce thrust, and that's why IRL spacecraft (uncrewed ofc) use xenon drives: the best of them have thrust output of about 5N (1.1lb) and common ones makes about 0.25N of thrust, but they burn practically forever so they have a deceptively high delta-V for the amount of xenon they consume. Same thing goes for solar sails, negligible amount of thrust but it's almost as reactionless as you can realistically get. Not really useful for combat though, I'm afraid....
Pretty sure QM is using either a reactionless system (e.g. common on most soft sci-fi settings) or a reaction system that produces an impossible amount of thrust and efficiency (e.g. The Expanse), but ultimately what mattered is the evasion value should be a good indicator of the spacecraft's T/W ratio, either from their main drives or from their RCS, which seems to be running on similar principles in this 'verse.
Hmmm... magenta drive plume... Hydrogen ion/plasma perhaps?
Well, I guess I wasn't accurate in calling it a "question", but it was
>>6237838.