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The <span class="mu-i"><span class="mu-s">Fine Helmet</span></span> will protect you from injuries gained from ambushes. <span class="mu-i">Gnomes, Brombles, Kobolds, and Elves</span> cannot use this. While members of the party may already have protective headgear; nobody has anything this sturdy and reliable yet- except for <span class="mu-i"><span class="mu-s">William</span></span>, who gets a free helmet; taken from the goblins' impostor armor.
The <span class="mu-s"><span class="mu-i">Dual Axes</span></span> are meant to be used together and give the party member in question the ability to roll their class die twice in combat and take the better of both rolls; but they will retain any injuries gained from a low attack roll. They're a bit too small for <span class="mu-i">Brombles</span>, too big for <span class="mu-i">Kobolds</span> to use together at once, and any self-respecting <span class="mu-i">Elf</span> wouldn't be caught dead using such a barbaric pair of weapons. Only <span class="mu-s">Fighters</span> can use this.
The <span class="mu-i"><span class="mu-s">Greatsword</span></span> adds +1 to your combat roll. This is bonus modifier, and has nothing to do with your roll result; it just makes the total higher. Only a <span class="mu-i"><span class="mu-s">Fighter</span></span> can use this.
The <span class="mu-i"><span class="mu-s">Yew Bow</span></span> will allow you to “shoot” an opponent instead of making an attack roll. This attack will automatically defeat the enemy without any risk of injury to the user. You must specify the enemy you want to use this on when you use this item. The maximum <span class="mu-i">Power</span> of the enemy you can shoot with this bow is 2. Increase this by +1 if the user is a Rogue. Increase this by +1 if the user is an Elf. <span class="mu-i">Dwarves, Kobolds, and Gnomes</span> can't use this. There are <span class="mu-i"><span class="mu-s">two bows</span></span>.
The <span class="mu-i"><span class="mu-s">Oaken Shield</span></span> allows the user to block one <span class="mu-i">injury</span> suffered by a party member in combat. You <span class="mu-i">can</span> use this on yourself. You must reply to the post which suffered the injury. Only a <span class="mu-i"><span class="mu-s">Fighter</span></span> can use this.
The <span class="mu-i"><span class="mu-s">Flower Bag</span></span> is filled with medicinal flowers fresh-cut this morning. The bag can be used to cure aliments and pains- and can be brewed to create a healing draught that will heal one injury. Only a <span class="mu-i"><span class="mu-s">Sage</span></span> can use this.
Finally; the <span class="mu-i"><span class="mu-s">Gravestone Trunk</span></span> is a magic item. Half filled with grave-soil, this item can be used to capture a spirit or ghost inside itself. This trunk has the power of <span class="mu-i">four seals</span>, one for each side of the box. Once it is used, it should be buried to lock the spirit away- just in case someone is foolish enough to open the box and release it again. It's a little too heavy for a <span class="mu-i">Gnome</span> to carry around. Only a <span class="mu-i"><span class="mu-s">Sage</span></span> can use this.
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