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<span class="mu-s">Turns:</span>
Each turn, a Kaiju receives 3 actions. Ideally, when not fighting, you'll want to be establishing your own goals. For example, spending actions to make a lair, or an action search for nuclear sites to subsequently feed from. You can spend an action to move a tile on the map, attack other kaiju, hunt for food in the wilderness, attack a city, etc, it'll rely on your write-ins.
As this system is makeshift and untested, the direct impact of stats on these actions will likely end up being played by ear. Many actions will require rolls or be possible to counter with rolls.
<span class="mu-s">Winning:</span>
The game ends naturally when all Kaiju have achieved their individual goals and are no longer interested in changing the status quo. Some examples are a single Kaiju slaying all others, several Kaiju deciding to permanently ally and co-exist, or the game simply dying off.
Feel free to start posting now. I'm not sure how many players I can take, but will indicate when signups are closed. Please be patient with me since this is a new system I'm trying to test out and simplify.