Rolled 92 (1d100)
>>5667200(just realized I dropped my name, whoops)
Alright, sweet! I'll admit- I kind of assumed this was the case anyways since it just makes sense, but having it codified into rule makes things way smoother lol. If we went the old way, it'd take like 3 turns for my entire current population (of 4) to evolve into a second stage lol.
Now then, my turn...
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>>5667080>>5665984Having been abandoned in the Scraplands to their own devices, the aberrant population of Edismon residing there have taken on something of a new attitude.
They've been here for three whole decades now. They know they're alone. That there is no fruit for them to eat here. And the only word they've gotten of other beings has been rumors of hostile invaders, so hunting was out of the question. Everyone is starving- too weak to flee to better lands, too weak to provide for themselves in these. Something has to change...
And so, the hardy adventurers began to gather. Despite their deteriorating conditions and ever-more desperate thought processes, they built a new way of living for themselves.
Slowly, they began to develop appendages so that they could get around in the harsh and gritty landscapes that they now inhabited. They began digging into the ground to make shelter, and soon sought out the minerals and gems that lay below. With time, they developed a much greater mouth and much tougher teeth (ie any teeth at all) to begin consuming these minerals in great quantities as substitute for food, and repuhttps://
i.4cdn.org/qst/1684410511365615.pngrposed their light-making abilities for use underground.
The Edismon began to develop far more destructive properties as desperate measures... and soon:
>Edismon Digivolved to...>BIDEMON!Three pairs of eyes for optimal lighting underground.
A fourth single lure that helped locate gemstones.
Tough, metal-made claws to help dig up the dirt (and possibly defend against enemies if it ever came to that).
And a big gaping maw to eat whatever the Bidemon deemed necessary.
This population would struggle in the Scraplands no more... as these rugged badlands became their new home.
>New Adaptation: +Scraplands>New Trait: Maybe something that lets their Sensors act as Weapons instead? I kind of wanted to just rearrange their stats altogether to be more befitting of the new evolution but I'm not sure if that's an option. These guys are more aggressive and less tricky so that's why.If that's not a possibility, maybe just some kind of "intimidation factor" that allows the Bidemon to treat their opponents as being one size smaller than them when rolling for eating or something.
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While the Edismon in the Scraplands undergo change, the Edismon of the Ruins continue to thrive. The last remaining population of Edismon there evolve into Telesmon.
>will send action map next, gimme a mo