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As a gravedigger, you know that it is in vogue for the very wealthy to be buried with a time-keeper, set to the time that their Thread met the Shears. Though ... as a <span class="mu-i">graverobber</span> you know that nearly all of these buried pieces are just as dead as their wearers. Your father tried to teach himself time-keeper keeping, so he could repair these broken ones for sale - he even knocked down a Master Keeper's place of business, for the tools - but in the end, getting or making replacement parts proved too high of a wall to mount. If this one no longer worked, it would do much to explain how someone would be able to forget it in a rucksack in a closet. Truth be told though, it looks to be in a lot better condition then the dozen or so grave-swag keepers that father accumulated before he gave up on his little scheme.
Holding your breath without even intending to, you delicately pinch the winding-stem, softly turning it in both directions. When you twist to the right, there is absolutely no give - but when you twist to the left, the stem turns. Not freely or even loosely, either - it is tight and regimented. You bring the keeper closer to your ear, wind it several more times and let go. When the dial-plates start to spin, you damn near drop the thing in surprise. Against all odds, this piece appears to still be in working order - though you are not entirely out of the woods with it yet - it is possible that the damage was subtler in some way, and it loses more time than it should, or it might stop before it works all the way through the winding. But right now, you are absolutely beaming at your freshest bit of swag. Setting it aside for now, you unload your apron pockets into the rucksack, only leaving in the wand, a few pieces of the False Silverware and the pin-stilettoes. After half a second of thought, you decide to keep the time-keeper in your pockets as well; as it was allowed to wind down completely, the device is not telling the correct time. It is possible however, that Aldoin kept another time-keeper somewhere in his house, one that has been wound recently enough to still be telling the true time - if you found it, you could use it to set your little one here ... and if you wound up staying in the house long enough, to check to make sure that your piece wasn't losing too much time.
Finished up with your repacking, you loft the 'stick up, and look up and down the hallway. As all light save for the little from the remains of your candle - or more truthfully, the remains of the remains of your candle - is from the window at the far end, you can plainly see that it has gotten darker. Not too dramatically, but ... some time has passed since you came up onto the second floor. With that observation spurring you into action, you start towards the nearest bank of unopened doors.
> Please may I have three rolls of 1d4? And if any anon rolls a four, could they please roll a 1d20 as well?